Rampaging Build, Raaampageee!

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Rampaging Build, Raaampageee!

Post  jeunfb on Sun Apr 13, 2008 12:02 am

Character 1: R/W
Expertise 11 (9+1+1)
Beast Mastery 10 (9+1)
Hammer Mastery 12

Irresistible Blow
Hammer Bash
Crushing Blow
Bestial Mauling
Rampage As One
Comfort Animal
Charm Animal
Ressurection Signet

Character 2: R/W
Expertise 11 (9+1+1)
Beast Mastery 10 (9+1)
Hammer Mastery 12

Irresistible Blow
Hammer Bash
Crushing Blow
Distracting Blow
Rampage As One
Comfort Animal
Charm Animal
Ressurection Signet

Character 3: R/W
Expertise 11 (9+1+1)
Beast Mastery 10 (9+1)
Hammer Mastery 12

Irresistible Blow
Hammer Bash
Crushing Blow
Bestial Mauling
Rampage As One
Comfort Animal
Charm Animal
Ressurection Signet

Character 4: R/W
Expertise 11 (9+1+1)
Beast Mastery 10 (9+1)
Hammer Mastery 12

Irresistible Blow
Hammer Bash
Crushing Blow
Wild Blow
Rampage As One
Comfort Animal
Charm Animal
Ressurection Signet

Character 5: P/X(Mo?)
Spear Mastery 12+1+1
Leadership 9+1
Command 9+1

Stunning Strike
Barbed Spear
Disrupting Throw
Anthem of Flame
"Go For the Eyes!"
"Fall Back!"
Optional (Draw Conditons?)
Signet of Return

Character 6 & 7: Mo/?
Basic LoD Infuser with a RC Prot.
Aegis chain heavily preferred as we would be up-close and personal on all characters.

Character 8: Mo/E
Basic LoD flag runner.

The four Rampagers split up (1&3 on one monk, 2&4 on the other). 2 and four will be the pressure team, 1&3 will be calling their target. Pressure alone should be able to kill them.

Mass pressure. Monks just gotta try and keep em up.
Can send pets into enemy base to kill archers without putting own life at risk.

Id like to try this on the weekend, maybe.

EDIT : Adjusted #5 accordingly to the posts by Rol and Foxbat, They dont seem to trust their flagger with the monks (Which works fine on our current map, anyway, seeing as battles go down at the flagstands usually). Its been changed to a LoD flagger, while #5 is now a Paragon with Anthem of Flame and Go for the eyes for added pressure, along with other conditions (bleeding and daze) to help the group out. Id prefer to stay to the 4 thumpers to equally pressure the enemys monks (or even 2 on midline 2 on the monk). I dont really find a tainted necro all that effective to be honest, though if this doesnt work we could always change it around to take out 1 thumper.

Im up for more suggestions, theyre all appreciated.

EDIT: Adjusting #1 and #3 to have Bestial Mauling in for a daze. Also suggested draw conditions for the paragon. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=7701
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jeunfb

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