Dancing Dagger spike, Yes I'm crazy

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Dancing Dagger spike, Yes I'm crazy

Post  jeunfb on Sat Apr 12, 2008 11:46 pm

Pax motivated me. Blame her.

The very confusing setup here is really simple. All players will have the core skills, and each one will have a per character skill

Core Skills
These will appear on all but the runner.

12 + 1 + 3 Deadly Arts

Dancing Daggers
4 Crippling Daggers, others Disrupting Daggers
Augury of Death
Deadly Paradox
Res siggie

Assassin skills
BiPer A/N
12 Blood Magic

Blood Renewal
Blood is Power
Strip Enchantment
Expel Hexes A/Me
12 Inspiration Magic

Hex Eater Signet
Expel Hexes
Power Drain
Crippling Hard Resser A/Rt
12 Shadow Arts

Hidden Caltrops
Siphon Speed
Feigned Neutrality
Death Pact Sig (in place of res sig)
Part time RC A/Mo
12 Protection Prayers

Restore Conditions
Shielding Hands
Protective Spirit
ZB support A/Mo
12 Protection Prayers

Zealous Benediction
Dismiss Conditions
Spirit Bond
LoD Infuse A/Mo
12 Healing Prayers

Light of Deliverance
Words of Comfort
Infuse Health
Spirit Light Healer A/Mo
12 Restoration Magic

Spirit Light Weapon
Wielder's Boon
Hopefully SoR flagger, E/Mo
Get close up and personal
Use Deadly Paradox and avoid damage
Spike with Dancing Daggers when the leader says 1
Use Augury of Death only if the target is near death
Rinse and repeat http://www.theamazonbasin.com/gw/forums/index.php?showtopic=8329

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