Build for GvG, Balanced pressure, based on snares

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Build for GvG, Balanced pressure, based on snares

Post  jeunfb on Sat Apr 12, 2008 11:45 pm

With the recent buff to Cripshot, more and more rangers are seen in GvG. I would like to make a build based on snares and AoE damage. Without further ado... another Alphabetical Production:

1. Dev Hammer - What's GvG without warriors?
Hammer Mastery 12 + 1 + 3
Strength 12 + 1

Devastating Hammer
Crushing Blow
Fierce Hammer
Hammer Bash
Rush
Frenzy
Enraging Charge
Death Pact Signet

2. BA Ranger
Expertise 11 + 1 + 2
Marksmanship 11 + 2
Wilderness Survival 6 + 1

Burning Arrow
Distracting Shot
Savage Shot
Apply Poison
Dilibitating Shot
Mending Touch
Natural Stride

3. SH firementalist
12 + 1 + 3 fire Magic
12 + 1 Energy Storage

Savannah Heat
Fire Storm
Searing Heat
Breath of Fire
Glyph of Lesser Energy
Fire Attunement
Mirror of Disenchantment
Res Sig

4. RC

5. Cripshot Ranger
Expertise 11 + 1 + 2
Marksmanship 11 + 2
Wilderness Survival 6 + 1

Crippling Shot
Distracting Shot
Savage Shot
Barbed Arrows
Dilibitating Shot
Natural Stride
Mending Touch
Res sig

6. Water Hexer
12 + 1 + 3 Water Magic
9 + 1 Energy Storage
9 + 1 Air Magic

Expel Hexes
Freezing Gust
Shard Storm
Frozen Burst
Blurred Vision
Glyph of Lesser Energy
Water Attunement
Res Sig

7 LoD Monk

8 SoR water ele - Something along the lines of
E/Mo

Shield of Regen
Reversal of Fortune
Freezing Gust
Shard Storm
Storm Djinn's Haste
Glyph of Lesser Energy
Mending Touch
Holy Veil

Usage: Using the mutitude of snares, we focus on one target with DoTAoE spells, spread around the snares and interruptions and hope that we'll kill someone in due time. Our spikes will be the chain KDs that the warrior makes, some water snares, and mass damage over about 5 seconds. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=8398
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jeunfb

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