Guide to Leading Casual GvG, Tips for fun and success

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Guide to Leading Casual GvG, Tips for fun and success

Post  jeunfb on Sat Apr 12, 2008 11:43 pm

In Casual GvG participants generally are expecting the following:

1) Low stress, lots of fun
2) Short wait times between matches
3) Opportunity to play the character of their choice
4) Winning is nice, but less important than #1, #2, and #3.

Here are some tips for how to meet those expectations.

Getting Started
In Casual GvG, people want to "grab 8 and go!". However, taking the first 8 people in the hall into a GvG match without any discussion is often a recipe for a string of GvG losses (which violates expectation #1: low stress, lots of fun).

So some organizing must be done, but it must be quick and painless for the participants. Here are some tips for making this happen:

Get as many people as possible onto Teamspeak (TS)

Start with the tried and true format of 5 damagers, 1 flagger, 2 monks/Ritualist healers.
If the majority of the group wants to do something experimental like running 8 Ele's or 8 W/Mo's then that is fine too, just have 1 person agree to be responsible for flagging

Once your group of 8 is formed, ask people to "ping their bars".
Even if no skills are changed, it helps to know what people are running so you can get an idea of how the damage and defense will work.

Make sure you have the following skills in your party: a hard rez on a non-monk, condition removal, hex removal and some form of melee-shutdown (e.g. ward vs melee, snares, hexes, etc)

When making skill change suggestions, keep it quick and don't get hung up on specific skills
Casual GvG players don't want to be stressed about skills they haven't unlocked yet. Try to give general suggestions like "Can you drop this skill and add a self-heal?" or "Can you change your hard rez to a rez signet?" or "Can you drop this skill and bring an anti-melee hex?".

As the leader, you should fill in the gaps in the team
The quickest build to change is your own. If there is not enough enchantment removal, then bring some. If the anti-melee looks weak, then bring skills to help out. If you are a potential GvG leader, build your library of skill and gear templates, so you can change characters quickly.

Try to minimize "re-building" in between matches
The best time to have people switch builds is while the rest of the people are playing a match. So if you have enough players so that you are rotating people in and out, then you can people that want to change professions do it between matches.

Try to avoid chain reaction changes that happen when the new person coming in can't do what the person leaving was doing, so now everyone is volunteering to do something different. Remember that you only need 3 different roles damager/flagger/monk so at most only 2 people should be rebuilding at a time.

During Battle
There are other guides if you want to learn more about leading GvG effectively. The key differences for leading Casual GvG are that you are often leading relatively inexperienced players that just want to have fun.

Your goals during battle as a Casual GvG leader should be to support the team, promote a positive atmosphere, and to share knowledge with less experienced players. Here are some tips:

Whenever possible draw on the compass when giving team positioning commands
Newer players may not know all of the GvG maps, so a command to "go to the flag stand" is much easier to follow if you draw on the compass as well.

Teach good GvG habits, but don't over do it
Try to communicate the basics like...If you are taking too much damage and need a heal, then retreat towards the monks or If you are kiting, kite in circles so you don't get out of range of healing. Save more advanced topics for another day (like hiding energy with weapon swaps).

Don't lose control of the team
Although you do not want to upset the fun, stress-free atmosphere, there are limits to what should be allowed. Here are what I consider to be the basics:
a ) only one person can lead at a time (if someone else is talking too much, you must be prepared to kindly ask them to let you lead).
b ) players must attempt to follow your orders. Inexperienced players can get lost or simply not know how to follow your orders, or be overwelmed by the amount of new information. However, they must understand that it is disrepectful to their teammates to not practice teamwork in GvG which includes trying to following the leader's orders
c ) players must demonstrate good sportsmanship (Play Nice and Show Some Class)

If any of these three things is happening during a match you must put a stop to it as politely as possible.

Hopefully these tips will lead to many fun GvG sessions. Please feel free to add comments and tips in this thread and I will try to incorporate them.

EDIT: Tried to shorten the guide and make it less redundant. http://www.theamazonbasin.com/gw/forums/index.php?showtopic=8482
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jeunfb

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