Combat System

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Combat System

Post  avwgl on Wed Apr 02, 2008 9:45 pm

Press "R" key on the keyboard to select walk/run.
You can move by clicking “left side of a mouse” or using “W, A, S, D” keys. If you keep
press a mouse to the direction you want, can move to a mouse is.

Every weapon has a 2-5 consecutive combo function. Damage increases per combo. After
making a counterpart fainted out and attacking a counterpart nearby, the combo continues.
[ Combo Suspension Factor]
- Hit: When you get damaged as a counterpart attacks you, the consecutive combo stops.
- Block: When a counterpart blocks and when you blocks, the combo stops.
- Guard: When you guard a counterpart’s attack, a combo stops.
(Except when a counterpart guards)

- A character’s attack speed improves according to an item(gloves) that the character
wears on and by weapon.

▶General Attack
A control type of general attack is divided into “A Type” and “B Type”
- A Type of a control type makes an automatic attack if you click once a left button of
a mouse for a general attack.
- B Type of a control type makes an automatic attack if you click twice a left button of
a mouse for a general attack.

▶ Skill Attack
A control type of skill attack is divided into “A Type” and “B Type”.
- In “A Type of a control type”, select skill to use with “1~9” buttons for skill attack and click a right button of a mouse to attack a counterpart.
- In “B Type of a control type”, set a target by clicking a left button of a mouse for skill
attack and click “1~9” buttons to attack a counterpart.

- If a character’s HP becomes 0, it is regarded the character is dead. The experience point
doesn’t lose. (Revive at a town)

▶ Defeat
- Effect : A motion is pushed backward and it makes unable to attack temporarily.
- Occurrence frequency : The more damage is, the further a motion is pushed backward
in Defeat. The maximum distance backward varies by monster.



Screen without Defeat

▶ Block
- Effect: When being attacked, block happens in certain rate. If doing block, damage is
completely blocked. (Stop an attacker’s combo)
- Occurrence Frequency: Dexterity and item option affect it.



Screen a monster is blocking, Screen a character bounced against a block.

▶ Guard
- Effect: If being attacked, certain rate of guard occurs. If guarding, it blocks certain
damage. (But, attacker’s combo continues.)
- Occurrence frequency: Dexterity and item option affect it.



If unable to guard, damage still remains.



Monster guards, but a character continues to attack unlike a block function.

▶ Trace
- Effect: When attack a counterpart, blood sprinkling varies by the size of damage. Under
the version of 18, there is no blood sprinkling at attack.



If attack a monster, blood is scattered at a place a weapon passes by.

▶ Cut
- If a monster is damaged, a cutting scene of a monster varies by the kind of damage
and weapon. Under the version of 18, there is no cutting of a monster.



According to the damage on a monster, a monster is cut in various shapes.
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avwgl

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